AoeStats
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Arena

509778098Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 88m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Koreans · Vietnam
1454
+12
🇺🇸 Byzantines · United States
1432
+13
🇺🇸 Huns · United States
1419
+14
🇲🇽 Spanish · Mexico
1416
+14
🇦🇷 Varangians · Argentina
1412
-15
🇨🇱 Celts · Chile
1388
-14
🇦🇷 Khmer · Argentina
1358
-13
🇺🇸 Mongols · United States
1323
-11
Player eAPM Actions Feudal Castle Imperial Opening
55 4,842 10:01 15:11 30:01 ⛏ Fast Castle
53 4,744 10:27 14:02 31:26 ⛏ Fast Castle
52 4,621 11:58 15:34 27:53 ⛏ Fast Castle
49 4,345 9:05 13:14 28:25 ⛏ Fast Castle
42 3,762 9:45 14:57 33:15 ⛏ Fast Castle
39 3,486 10:38 14:23 42:21 ⛏ Fast Castle
37 3,307 10:25 14:52 31:06 ⛏ Fast Castle
21 1,883 9:45 13:25 34:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
108,395 55,075 26,300 3,370 193,140 204,826
117,325 34,225 30,675 3,210 185,435 196,186
56,440 67,665 35,815 5,090 165,010 169,825
68,340 62,330 22,430 9,860 162,960 177,356
40,505 58,910 29,045 2,115 130,575 157,516
51,545 38,449 32,120 7,880 129,994 170,509
64,385 38,680 20,135 3,260 126,460 128,147
37,405 60,865 21,105 1,965 121,340 131,004
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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