AoeStats
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MegaRandom

509530526Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 46m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Ethiopians · United States
1436
+13
🇲🇽 Gurjaras · Mexico
1417
+14
🇺🇸 Mongols · United States
1405
+14
🇲🇽 Britons · Mexico
1400
+14
🇦🇷 Maya · Argentina
1516
-19
🇲🇽 Vietnamese · Mexico
1347
-13
🇨🇱 Lithuanians · Chile
1310
-12
🇦🇷 Persians · Argentina
1285
-11
Player eAPM Actions Feudal Castle Imperial Opening
48 2,210 10:00 15:08 — ◆ FC into Fire Galleys
44 2,040 12:13 23:21 36:21 ◆ Galleys FC
44 2,019 10:07 17:10 — ⛏ Fish Boom FC
43 2,006 11:08 17:10 36:54 ⛏ Fish Boom FC
38 1,763 11:50 16:09 38:15 ⛏ Fast Castle
32 1,474 9:41 25:07 37:15 ⛏ Fish Boom into Galleys FC
32 1,494 10:12 16:16 41:23 ⛏ Fast Castle
24 1,091 11:18 14:51 37:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,510 21,100 6,625 2,270 46,505 47,876
16,625 13,915 10,475 905 41,920 45,168
13,670 15,785 8,925 2,900 41,280 52,526
15,780 9,325 10,050 1,615 36,770 42,285
13,975 9,850 7,725 1,525 33,075 43,499
12,815 13,000 4,655 2,250 32,720 34,287
8,700 11,290 5,230 2,805 28,025 32,057
8,160 7,185 3,420 1,370 20,135 22,799
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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