AoeStats
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Arena

509498316Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 13m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1524
+10
🇺🇸 Varangians · United States
1476
+12
🇺🇸 Poles · United States
1262
+21
🇺🇸 Khmer · United States
1166
+25
🇺🇸 Persians · United States
1391
-18
🇵🇪 Slavs · Peru
1386
-17
🇲🇽 Spanish · Mexico
1385
-17
🇵🇾 Malay · Paraguay
1352
-16
Player eAPM Actions Feudal Castle Imperial Opening
57 760 10:51 — —
44 582 10:52 — —
40 536 10:00 — — ⛏ Fast Castle
37 498 10:26 — — ⛏ Fast Castle
36 478 10:00 — — ⛏ Fast Castle
31 413 11:56 — —
29 380 10:16 — — ⛏ Fast Castle
22 288 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,225 1,285 0 0 4,510 5,582
3,350 945 200 0 4,495 4,826
2,625 1,105 200 0 3,930 4,534
2,650 955 200 0 3,805 4,271
2,400 1,115 250 0 3,765 5,000
1,950 1,175 0 0 3,125 4,177
1,800 1,200 50 0 3,050 3,670
650 125 0 0 775 1,014
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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