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Black Forest

510158493Analyzed
3v3 RM · 24h ago on Sep 29, 2026· 48m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bohemians · Argentina
1189
+15
🇦🇷 Turks · Argentina
1186
+15
🇦🇷 Spanish · Argentina
1144
+18
🇧🇪 Inca · Belgium
1187
-16
🇨🇦 Saxons · Canada
1172
-16
🇹🇷 Lithuanians · Türkiye
1161
-16
Player eAPM Actions Feudal Castle Imperial Opening
60 2,895 13:28 17:06 30:52 ⛏ Fast Castle
37 1,754 13:53 18:10 38:05 ⛏ Fast Castle
33 1,578 13:36 16:52 31:26 ⛏ Fast Castle
27 1,278 11:26 15:46 31:08 ⛏ Fast Castle
24 1,171 10:25 14:53 29:46 ⛏ Fast Castle
19 897 14:25 18:32 36:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,105 16,928 16,420 3,095 68,548 74,254
18,755 29,228 14,475 3,155 65,613 73,194
24,470 19,431 17,470 2,465 63,836 72,345
29,800 15,613 13,725 3,050 62,188 93,524
22,415 23,161 7,105 2,705 55,386 63,988
22,610 13,398 9,645 1,580 47,233 54,135
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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