AoeStats
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Black Forest

509452639Analyzed
3v3 RM · 4d ago on Sep 26, 2026· 52m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bohemians · Argentina
1160
+14
🇦🇷 Turks · Argentina
1157
+14
🇦🇷 Spanish · Argentina
1112
+16
🇩🇪 Danes · Germany
1152
-16
🇩🇪 Dravidians · Germany
1098
-14
🇺🇸 Malians · United States
1096
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 3,091 13:57 18:17 32:52 ⛏ Fish Boom FC
39 2,034 12:37 19:53 33:43 ⛏ Fish Boom FC
37 1,937 13:56 18:03 31:45 ⛏ Fast Castle
36 1,887 11:28 15:05 27:51 ⛏ Fish Boom FC
30 1,591 10:41 15:52 30:55 ⛏ Fish Boom FC
22 1,147 14:12 18:15 35:58 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
31,570 29,398 26,295 2,710 89,973 96,542
31,350 26,045 13,130 3,200 73,725 86,861
23,070 25,812 21,985 1,235 72,102 83,592
25,545 22,421 17,690 4,030 69,686 83,249
28,475 23,798 14,820 2,290 69,383 75,062
33,850 13,320 16,175 2,250 65,595 73,959
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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