AoeStats
← pelikanecho314

Arena

510160502Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 49m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Malians · Austria
929
+15
🇨🇳 Bengalis · China
923
+15
🇲🇽 Varangians · Mexico
875
+17
🇬🇧 Britons · United Kingdom
852
+23
🇪🇬 Ethiopians · Egypt
919
-17
🇱🇹 Persians · Lithuania
918
-17
🇹🇷 Khmer · Türkiye
905
-16
🇨🇭 Burgundians · Switzerland
892
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 1,990 10:08 14:13 32:23 ⛏ Fast Castle
36 1,793 10:31 14:17 31:37 ⛏ Fast Castle
35 1,761 10:07 15:20 30:37 ⛏ Fast Castle
30 1,512 10:34 18:09 29:53 ⛏ Fast Castle
27 1,337 11:06 15:23 29:22 ⚔ FC into Archers
20 1,004 13:30 18:11 44:17 ⛏ Fast Castle
16 805 10:58 17:33 38:57 ⛏ Fast Castle
15 767 10:20 17:08 34:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,115 18,185 25,820 4,100 83,220 92,505
33,315 22,980 17,040 1,700 75,035 80,479
29,195 17,085 19,920 3,000 69,200 82,881
27,970 22,340 10,685 1,940 62,935 67,275
26,075 12,135 13,445 4,250 55,905 68,932
16,470 16,490 12,780 4,100 49,840 58,248
22,290 11,810 11,660 1,600 47,360 50,699
15,550 13,200 8,420 1,840 39,010 42,094
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.