AoeStats
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Fortress

509109123Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 26m 57s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Burgundians · Switzerland
866
+12
🇱🇹 Ethiopians · Lithuania
818
+14
🇷🇺 Khmer · Russia
801
+15
🇮🇹 Japanese · Italy
779
+16
🇩🇪 Danes · Germany
896
-18
🇬🇧 Britons · United Kingdom
795
-29
🇮🇩 Persians · Indonesia
717
-12
🇺🇸 Portuguese · United States
709
-12
Player eAPM Actions Feudal Castle Imperial Opening
26 709 7:48 15:10 — ⛏ Fast Castle
10 269 11:11 14:04 — ⛏ Fast Castle
9 236 11:45 19:03 — ⛏ Fast Castle
9 245 9:44 16:38 23:48 ◆ FC into Fast Imp
8 223 8:13 — — ⚔ Drush into Skirms into Scouts
5 123 10:44 — —
4 105 — — —
1 27 — — —

Resources

Player Food Wood Gold Stone Spent Collected
8,550 4,735 3,015 1,005 17,305 18,474
7,665 4,885 2,625 200 15,375 19,043
7,520 5,870 820 885 15,095 16,491
6,095 3,725 290 5 10,115 12,356
4,845 2,195 1,410 650 9,100 11,259
1,850 400 0 0 2,250 4,270
1,000 325 0 0 1,325 2,675
0 100 0 0 100 746
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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