AoeStats
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Arena

509168442Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 125m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Saxons · Italy
626
+17
🇰🇼 Spanish · Kuwait
623
+17
🇮🇹 Romans · Italy
584
+19
🇵🇪 Vietnamese · Peru
575
+19
🇦🇷 Mongols · Argentina
715
-20
🇬🇷 Jurchens · Greece
691
-19
🇦🇷 Persians · Argentina
641
-18
🇩🇪 Wei · Germany
561
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 5,326 13:57 20:31 35:16 ⛏ Fast Castle
40 5,043 10:57 21:37 36:09 ⛏ Fast Castle
38 4,780 10:27 19:44 35:40 ⛏ Fast Castle
32 3,972 12:34 26:08 51:41 ⚔ Tower Rush
31 3,914 12:12 24:56 34:23 ⛏ Fast Castle
31 3,890 12:41 22:41 33:12 ⛏ Fast Castle
20 2,491 12:48 24:18 39:05
7 831 12:01 16:10 28:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
135,075 110,080 74,610 4,970 324,735 351,544
114,245 54,385 31,505 3,350 203,485 212,382
74,215 74,680 41,760 1,895 192,550 202,181
59,205 67,090 47,285 2,755 176,335 182,475
45,015 44,910 55,900 4,260 150,085 224,825
16,545 44,875 44,390 6,565 112,375 131,856
50,855 27,785 21,325 6,750 106,715 124,769
19,380 23,515 15,990 1,635 60,520 79,171
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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