AoeStats
← Dremora

Yucatan

510416467Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 25m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Lithuanians · Mexico
1016
+11
🇲🇽 Spanish · Mexico
853
+18
🇸🇰 Saracens · Slovakia
852
+18
🇨🇱 Burgundians · Chile
824
+19
🇮🇩 Japanese · Indonesia
923
-18
🇨🇱 Burmese · Chile
917
-17
🇷🇺 Saxons · Russia
878
-16
🇩🇪 Ethiopians · Germany
859
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 1,159 13:53 17:49 — ⚔ Drush FC
37 943 11:15 — — ⚔ Skirmisher Rush
22 553 11:30 — — ⚔ Archers into Scouts
18 456 11:55 17:17 — ⛏ Fast Castle
15 374 13:38 18:40 — ⛏ Fast Castle
14 354 12:51 20:54 — ⚔ FC into Archers
11 274 10:50 21:01 — ⛏ Fast Castle
6 149 — — —

Resources

Player Food Wood Gold Stone Spent Collected
5,595 4,120 1,125 850 11,690 11,841
5,550 3,745 1,660 110 11,065 11,837
4,750 4,011 1,010 200 9,971 10,471
5,775 3,489 380 215 9,859 10,973
4,385 2,787 735 1,425 9,332 9,310
3,600 3,130 1,455 240 8,425 9,688
3,975 2,815 0 360 7,150 8,624
600 250 0 0 850 876
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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