AoeStats
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Arabia

509689973Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 54m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Armenians · Germany
1232
+11
🇩🇪 Bohemians · Germany
1165
+13
🇫🇷 Varangians · France
1159
+14
🇩🇪 Berbers · Germany
968
+21
🇧🇷 Ethiopians · Brazil
1178
-18
🇮🇪 Vietnamese · Ireland
1120
-15
🇧🇷 Lithuanians · Brazil
1111
-15
🇧🇷 Persians · Brazil
1011
-11
Player eAPM Actions Feudal Castle Imperial Opening
54 2,953 9:55 24:38 42:20 ⚔ Scout Rush
49 2,644 9:56 24:24 45:18 ⚔ M@A into Archers
42 2,303 9:36 22:23 50:57 ⚔ Archer Rush
36 1,978 11:05 33:40 52:56 ⚔ Archers into Skirms
35 1,928 9:22 22:50 46:22 ⚔ Scout Rush
28 1,526 11:21 22:47 45:38 ⚔ Scout Rush
20 1,085 10:13 14:41 39:50 ⛏ Fast Castle
19 1,008 11:30 20:07 46:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,510 11,642 27,170 2,700 78,022 83,722
18,105 20,688 10,660 2,900 52,353 60,760
21,315 10,635 12,595 1,200 45,745 57,341
19,335 7,626 11,545 3,650 42,156 43,032
13,840 13,769 9,950 2,595 40,154 51,094
15,620 12,873 7,655 1,100 37,248 40,865
15,915 11,532 7,385 1,150 35,982 53,869
9,580 11,706 4,650 650 26,586 27,925
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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