AoeStats
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Pilgrims

509452655Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 40m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vikings · Germany
1217
+15
🇫🇷 Varangians · France
1160
+18
🇩🇪 Celts · Germany
1123
+19
🇬🇧 Goths · United Kingdom
1115
+19
🇷🇴 Varangians · Romania
1242
-20
🇷🇴 Byzantines · Romania
1204
-18
🇷🇴 Bengalis · Romania
1181
-17
🇷🇴 Japanese · Romania
1156
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 1,323 10:58 23:51 — ⚔ Fish Boom into Galleys into Towers FC
32 1,274 11:33 17:32 — ⚔ Fish Boom into Towers FC
28 1,113 14:25 22:59 38:14 ⚔ Fish Boom into M@A
25 1,027 13:58 17:45 36:55 ⛏ Fish Boom FC
24 984 14:00 22:55 — ⛏ Fish Boom into Fire Galleys FC
21 838 12:43 32:16 — ⛏ Fish Boom into Fire Galleys FC
19 779 12:06 26:03 — ⚔ Fish Boom into Fire Galleys into Archers into Towers
18 734 18:11 38:15 — ⚔ Fish Boom into Fire Galleys into Towers

Resources

Player Food Wood Gold Stone Spent Collected
12,850 14,710 7,805 1,005 36,370 37,397
17,865 9,184 6,390 1,055 34,494 37,523
7,075 13,987 2,885 1,925 25,872 25,894
9,340 10,877 2,035 1,960 24,212 26,745
9,300 8,895 3,180 600 21,975 24,390
5,850 10,555 2,005 950 19,360 21,016
4,775 7,556 4,040 900 17,271 16,805
3,900 7,120 1,045 800 12,865 14,354
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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