AoeStats
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Arena

508284577Analyzed
2v2 RM · 9d ago on Sep 21, 2026· 41m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Spanish · France
1466
+15
🇫🇷 Malay · France
1406
+18
🇩🇪 Celts · Germany
1481
-18
🇧🇷 Britons · Brazil
1411
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 2,137 11:01 14:36 36:15 ⛏ Fast Castle
30 1,248 9:58 13:39 31:08 ⛏ Fast Castle
29 1,198 10:54 14:26 35:17 ⛏ Fast Castle
27 1,143 9:20 13:02 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,100 15,290 12,695 1,660 45,745 50,331
21,295 14,970 8,370 400 45,035 46,689
17,285 10,099 9,250 1,415 38,049 39,690
9,215 10,785 1,750 400 22,150 23,062
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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