AoeStats
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Nomad

504827004Analyzed
2v2 RM · 24d ago on Sep 6, 2026· 39m 34s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Burmese · Germany
1474
+14
🇩🇪 Lithuanians · Germany
1453
+15
🇺🇸 Saracens · United States
1439
-15
🇩🇪 Khmer · Germany
1417
-14
Player eAPM Actions Feudal Castle Imperial Opening
70 2,768 13:09 17:18 — ⛏ Fish Boom FC
36 1,427 12:54 16:33 — ⛏ Fish Boom FC
33 1,315 13:28 20:26 39:19 ⛏ Fish Boom FC
28 1,092 14:04 30:00 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
8,875 11,766 5,475 2,250 28,366 29,715
5,745 6,073 2,820 2,280 16,918 17,256
6,545 7,043 1,340 425 15,353 16,371
4,550 4,085 550 1,955 11,140 10,189
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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