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Nomad

509450583Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 31m 50s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Malians · Sweden
1308
+12
🇨🇦 Persians · Canada
1300
+12
🇪🇨 Tupi · Ecuador
1234
+15
🇪🇨 Aztecs · Ecuador
1082
+22
🇧🇷 Lithuanians · Brazil
1276
-18
1239
-16
🇬🇧 Saxons · United Kingdom
1179
-14
🇬🇧 Magyars · United Kingdom
1169
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 1,050 13:59 18:09 — ⛏ Fish Boom FC
31 1,002 13:32 18:08 — ⛏ Fish Boom FC
29 919 14:02 17:43 — ⛏ Fish Boom FC
28 905 14:15 22:12 — ⚔ Fish Boom into Scouts
27 874 16:20 28:08 — ⚔ Fish Boom into Drush into Scouts into Fire Galleys into Skirms
26 826 14:00 17:44 — ⛏ Fish Boom FC
17 530 12:34 22:05 — ⚔ Fish Boom into Towers FC
16 515 13:22 17:19 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,395 4,235 3,035 2,050 17,715 20,375
6,250 5,678 1,655 1,500 15,083 15,900
4,850 3,665 575 5,155 14,245 14,843
5,855 5,745 1,395 750 13,745 13,982
5,245 3,825 1,100 2,315 12,485 12,324
4,975 5,056 850 1,245 12,126 13,879
5,820 4,685 550 975 12,030 12,491
3,725 4,031 410 550 8,716 8,530
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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