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Lombardia

509499420Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 69m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
64 4,430 9:33 23:09 52:03 ⚔ Scout Rush
45 3,110 12:17 29:05 38:21
36 2,472 12:11 15:54 40:46 ⛏ Fast Castle
33 2,274 10:58 16:40 43:21 ⛏ Fast Castle
33 2,291 11:46 20:23 43:40 ⚔ Scout Rush
27 1,866 11:36 16:39 44:06 ⛏ Fast Castle
26 1,834 9:46 25:30 57:32 ⚔ Scout Rush
12 830 12:24 16:11 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,565 17,763 31,270 1,745 96,343 103,109
42,275 22,249 20,570 4,865 89,959 96,710
41,070 14,090 25,275 5,910 86,345 101,875
37,910 21,833 17,465 3,465 80,673 83,224
28,320 18,123 19,085 3,570 69,098 77,102
33,580 20,794 8,460 1,725 64,559 69,366
20,480 21,485 13,935 3,715 59,615 67,198
5,940 3,782 785 195 10,702 13,109
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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