AoeStats
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MegaRandom

509495742Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 19m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Burgundians · Chile
1143
+14
🇨🇳 Cumans · China
1131
+14
🇧🇷 Portuguese · Brazil
1061
+17
🇧🇷 Italians · Brazil
1030
+18
🇵🇪 Aztecs · Peru
1104
-17
🇨🇦 Varangians · Canada
1099
-16
🇨🇳 Magyars · China
1077
-15
🇲🇽 Italians · Mexico
1067
-15
Player eAPM Actions Feudal Castle Imperial Opening
56 1,123 9:41 — —
48 954 10:21 — — ⚔ Scout Rush
27 535 10:48 15:29 — ⛏ Fast Castle
24 483 13:19 — —
22 429 10:50 — — ⛏ Fast Castle
21 414 13:24 — —
18 367 13:50 — —
17 333 12:21 18:12 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,690 3,699 50 100 8,539 8,604
4,040 2,195 925 0 7,160 7,625
3,610 2,436 250 0 6,296 7,667
3,350 2,401 50 0 5,801 7,472
2,410 2,991 150 5 5,556 6,540
2,625 2,822 50 0 5,497 6,500
2,660 2,387 0 140 5,187 6,792
3,025 1,505 200 145 4,875 5,207
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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