AoeStats
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Arena

510922385Analyzed
4v4 RM · 8h ago on Oct 3, 2026· 59m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Ethiopians · United States
1070
+12
🇺🇸 Lithuanians · United States
1059
+12
🇺🇸 Saxons · United States
1028
+14
🇺🇸 Gurjaras · United States
1020
+14
🇲🇽 Mongols · Mexico
1014
-14
🇨🇳 Celts · China
1000
-43
🇲🇽 Romans · Mexico
947
-12
🇲🇽 Japanese · Mexico
941
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 2,565 11:11 15:35 30:29 ⛏ Fast Castle
41 2,399 10:28 13:58 29:00 ⛏ Fast Castle
38 2,231 10:30 14:06 27:29 ⛏ Fast Castle
23 1,373 10:23 14:37 33:50 ⛏ Fast Castle
19 1,136 10:39 14:09 32:15 ⛏ Fast Castle
17 1,029 10:18 15:49 32:34 ⛏ Fast Castle
15 913 12:27 17:45 32:49 ⛏ Fast Castle
8 468 12:30 19:34 30:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,145 25,975 14,970 3,550 95,640 101,191
46,490 18,715 25,525 4,500 95,230 110,206
34,155 15,435 21,375 3,050 74,015 88,982
25,485 26,260 13,150 2,900 67,795 80,482
24,220 20,320 16,545 1,730 62,815 95,682
19,840 22,055 11,535 3,175 56,605 74,839
11,300 23,625 19,385 1,400 55,710 65,800
20,985 19,145 9,990 1,830 51,950 59,709
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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