AoeStats
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Nomad

510917636Analyzed
4v4 RM · 4h ago on Oct 3, 2026· 39m 10s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burmese · United States
1069
+16
🇹🇼 Huns · Taiwan
1065
+16
🇨🇳 Huns · China
1041
+17
🇧🇷 Malay · Brazil
968
+20
🇺🇸 Vietnamese · United States
1088
-18
🇺🇸 Spanish · United States
1077
-18
🇺🇸 Varangians · United States
1045
-17
🇺🇸 Cumans · United States
1036
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 1,846 15:49 20:14 39:10 ⛏ Fish Boom FC
41 1,625 14:14 23:53 — ⚔ Fish Boom into Fire Galleys into Archers
34 1,333 13:33 17:53 — ⛏ Fish Boom FC
27 1,056 15:15 25:00 — ⚔ Fish Boom into Fire Galleys into Towers FC
24 930 16:15 26:11 — ⛏ Fish Boom into Galleys FC
17 677 13:43 24:53 — ⚔ Fish Boom into Scouts
14 535 19:20 27:24 — ⚔ Fish Boom into Scouts
8 319 15:54 — — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
13,750 8,315 6,945 2,125 31,135 33,015
12,415 13,197 4,770 200 30,582 31,526
11,185 8,122 3,885 200 23,392 26,985
8,080 9,454 3,435 960 21,929 24,637
6,315 9,130 2,395 2,525 20,365 20,614
5,750 9,520 2,305 1,675 19,250 21,427
7,030 5,962 1,210 3,000 17,202 18,532
4,180 4,980 150 115 9,425 10,348
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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