AoeStats
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MegaRandom

510902767Analyzed
3v3 RM · 5h ago on Oct 3, 2026· 58m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vikings · United States
1060
+16
🇺🇸 Tupi · United States
1049
+16
🇺🇸 Danes · United States
1012
+18
🇦🇷 Mongols · Argentina
1093
-18
🇦🇷 Wei · Argentina
1044
-16
🇦🇷 Jurchens · Argentina
1030
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 2,999 10:14 23:34 52:33 ⚔ M@A into Archers
47 2,757 8:08 21:26 44:16 ⚔ Archer Rush
40 2,335 8:35 24:30 38:31 ⚔ Scouts into Skirms
31 1,836 8:05 19:58 35:11 ⚔ Scout Rush
20 1,165 9:01 22:14 50:48 ⚔ Scout Rush
13 751 10:03 14:58 37:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,850 22,227 19,555 3,675 80,307 81,158
27,180 26,810 23,715 1,965 79,670 89,412
16,865 19,882 11,585 2,685 51,017 60,138
15,765 11,271 8,055 2,425 37,516 39,369
16,205 14,759 5,255 1,180 37,399 38,947
19,375 8,795 6,285 2,105 36,560 40,636
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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