AoeStats
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Fortress

509585538Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 35m 53s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
1360
+14
🇨🇳 Hindustanis · China
1355
+14
🇻🇳 Danes · Vietnam
1340
+15
🇪🇸 Wu · Spain
1351
-15
🇮🇳 Lithuanians · India
1348
-16
🇮🇳 Hindustanis · India
1245
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 1,643 8:15 11:54 28:15 ⛏ Fast Castle
34 1,233 7:10 11:25 28:56 ⛏ Fast Castle
31 1,095 7:41 12:58 32:15 ⛏ Fast Castle
23 811 7:52 11:57 26:57 ⛏ Fast Castle
20 701 6:24 11:08 25:36 ⛏ Fast Castle
15 526 6:03 10:54 25:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,115 14,415 16,320 1,990 56,840 63,690
20,280 13,605 6,525 300 40,710 43,368
18,190 12,215 8,195 1,115 39,715 47,158
17,235 13,380 5,960 1,675 38,250 42,898
12,200 12,880 8,150 2,150 35,380 37,867
11,650 5,965 6,495 315 24,425 30,052
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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