AoeStats
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Nomad

509551480Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 7m 30s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Berbers · India
1355
+9
🇮🇳 Ethiopians · India
1260
+13
🇮🇳 Danes · India
1242
+14
🇨🇴 Khmer · Colombia
1210
-13
🇲🇽 Vikings · Mexico
1203
-12
🇨🇳 Saracens · China
1178
-11
Player eAPM Actions Feudal Castle Imperial Opening
33 251 — — —
33 249 — — —
28 211 — — —
25 186 — — —
25 189 — — —
15 116 — — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
650 900 0 200 1,750 1,095
1,000 500 50 100 1,650 1,120
550 650 50 100 1,350 751
650 525 50 0 1,225 1,075
600 475 0 100 1,175 613
450 325 50 100 925 419
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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