AoeStats
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Pilgrims

509081508Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 45m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇿 Italians · Uzbekistan
1190
+16
🇮🇳 Spanish · India
1162
+17
🇪🇸 Berbers · Spain
1135
+18
🇨🇳 Mongols · China
1093
+20
🇹🇼 Chinese · Taiwan
1256
-20
🇹🇼 Italians · Taiwan
1238
-20
🇹🇼 Danes · Taiwan
1160
-17
🇹🇼 Huns · Taiwan
1098
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 1,759 10:50 18:43 34:33 ⛏ Fish Boom FC
29 1,318 12:40 17:41 24:41 ⛏ Fish Boom FC
26 1,157 11:58 16:10 31:21 ⛏ Fish Boom FC
25 1,127 12:06 15:42 34:53 ⛏ Fish Boom FC
23 1,023 11:51 16:22 — ⛏ Fish Boom FC
21 966 16:38 23:11 44:05 ⛏ Fish Boom FC
16 734 9:41 14:29 23:25 ⛏ Fish Boom FC into Fast Imp
16 722 11:59 31:19 41:14 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
13,875 21,180 14,345 2,900 52,300 63,577
12,575 17,378 7,390 3,155 40,498 43,728
12,065 15,985 4,625 1,450 34,125 40,066
13,365 8,616 6,820 2,025 30,826 32,589
9,650 10,640 7,395 940 28,625 30,600
11,085 12,165 2,985 1,700 27,935 30,893
7,955 9,957 3,665 1,945 23,522 26,178
8,050 8,771 3,290 655 20,766 22,207
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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