AoeStats
← Setrakian

Coastal Forest

510895497Analyzed
3v3 RM · 22h ago on Oct 3, 2026· 40m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Danes · Argentina
1408
+8
🇦🇷 Magyars · Argentina
1276
+13
🇦🇷 Dravidians · Argentina
1259
+14
🇦🇷 Bengalis · Argentina
1261
-13
🇲🇽 Vietnamese · Mexico
1242
-13
🇦🇷 Cumans · Argentina
1157
-9
Player eAPM Actions Feudal Castle Imperial Opening
48 1,988 9:31 22:26 36:55 ⚔ Scout Rush
46 1,869 11:26 15:51 35:19 ⛏ Fish Boom FC
39 1,587 9:55 22:43 37:29 ⚔ Scout Rush
37 1,519 9:58 21:49 35:08 ⚔ Archer Rush
34 1,376 9:34 26:33 — ⚔ Archer Rush
26 1,080 9:25 18:12 39:15 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,290 29,536 15,330 3,950 62,106 74,084
26,645 13,538 12,245 2,150 54,578 57,636
16,140 11,231 9,880 850 38,101 40,306
11,640 11,790 7,285 1,500 32,215 35,692
13,750 6,232 8,025 100 28,107 29,540
7,070 9,928 5,575 200 22,773 23,984
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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