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Black Forest

509467941Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 57m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Danes · Türkiye
886
+19
🇹🇷 Britons · Türkiye
860
+19
🇪🇸 Burgundians · Spain
975
-20
🇪🇸 Vikings · Spain
907
-18
Player eAPM Actions Feudal Castle Imperial Opening
32 1,869 11:07 20:51 34:20 ⛏ Fast Castle
31 1,797 13:41 19:50 31:55 ⛏ Fast Castle
29 1,658 10:44 19:50 35:48 ⛏ Fast Castle
29 1,673 16:17 22:35 30:46 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
36,070 28,638 9,720 2,675 77,103 85,505
23,105 23,548 19,970 3,675 70,298 77,581
22,625 11,688 13,555 3,085 50,953 61,243
22,865 15,964 6,370 1,250 46,449 51,618
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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