AoeStats
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Black Forest

509374695Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 50m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Hindustanis · India
1183
+13
🇭🇰 Danes · Hong Kong SAR China
1160
+14
🇹🇼 Byzantines · Taiwan
1128
+15
🇭🇰 Franks · Hong Kong SAR China
1039
+18
🇬🇧 Hindustanis · United Kingdom
1121
-16
🇨🇿 Persians · Czechia
1107
-15
🇨🇳 Cumans · China
1099
-15
1088
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 2,436 9:51 24:20 34:30 ⚔ Scout Rush
40 1,989 10:04 15:09 28:45 ⛏ Fast Castle
38 1,922 11:11 15:37 33:52 ⛏ Fast Castle
37 1,866 11:25 14:59 30:56 ⛏ Fast Castle
30 1,528 11:42 15:37 32:16 ⛏ Fast Castle
29 1,450 13:23 18:13 35:18 ⛏ Fast Castle
21 1,044 12:30 16:36 30:21 ⛏ Fast Castle
15 771 9:33 23:00 32:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,645 13,192 14,910 1,050 53,797 73,158
21,870 20,173 9,330 1,565 52,938 64,282
20,870 19,945 7,455 975 49,245 57,149
21,705 13,448 12,800 785 48,738 60,324
21,160 13,643 8,555 1,890 45,248 59,008
20,180 12,743 8,265 3,850 45,038 49,477
15,190 15,815 7,720 2,150 40,875 52,350
19,895 8,662 11,620 200 40,377 55,980
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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