AoeStats
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Arena

510716343Analyzed
3v3 RM · 1d ago on Oct 2, 2026· 18m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Teutons · Taiwan
1047
+16
🇹🇼 Danes · Taiwan
1035
+16
🇹🇼 Persians · Taiwan
1001
+18
1152
-21
🇩🇪 Maya · Germany
1012
-15
🇹🇷 Saracens · Türkiye
969
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 789 12:18 — — ⚔ Archer Rush
33 599 9:46 — —
30 555 9:41 — — ⚔ Tower Rush
29 524 10:28 14:43 — ⛏ Fast Castle
24 446 11:17 15:07 — ⛏ Fast Castle
19 355 11:04 15:47 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,300 2,315 335 125 6,075 6,498
3,400 1,565 250 745 5,960 6,617
2,825 2,500 485 100 5,910 6,329
3,315 2,040 550 0 5,905 6,548
3,310 1,808 435 250 5,803 6,500
2,625 1,595 100 750 5,070 5,726
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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