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Black Forest

510609978Analyzed
4v4 RM · 17h ago on Oct 1, 2026· 55m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Danes · Russia
1002
+12
🇷🇺 Khmer · Russia
946
+15
🇬🇧 Franks · United Kingdom
855
+18
🇫🇷 Lithuanians · France
822
+41
🇨🇳 Persians · China
955
-18
🇨🇳 Khmer · China
926
-17
🇨🇳 Huns · China
898
-16
🇨🇦 Spanish · Canada
867
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 2,620 12:00 15:52 30:51 ⛏ Fast Castle
30 1,676 11:39 15:22 35:26 ⛏ Fast Castle
28 1,574 11:01 14:53 33:32 ⛏ Fast Castle
25 1,420 12:55 20:37 40:15 ⛏ Fast Castle
16 889 11:24 17:15 34:22 ⛏ Fast Castle
14 791 11:37 15:44 33:02 ⛏ Fast Castle
13 705 10:42 15:19 — ⛏ Fast Castle
12 650 12:52 23:29 37:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,265 28,817 18,590 1,935 96,607 101,338
41,640 24,770 23,035 1,500 90,945 96,378
35,895 17,325 22,615 4,950 80,785 91,240
21,680 26,525 17,570 2,540 68,315 78,488
27,410 19,778 14,395 3,885 65,468 74,426
34,250 15,203 10,735 2,145 62,333 63,900
24,625 17,120 19,490 950 62,185 74,199
3,000 1,785 655 735 6,175 7,554
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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