AoeStats
← Galagorth

Fortress

509548963Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 21m 56s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
1029
+13
🇵🇪 Bulgarians · Peru
1016
+14
🇨🇭 Byzantines · Switzerland
989
+15
🇨🇦 Spanish · Canada
966
+16
🇨🇳 Chinese · China
1061
-25
🇹🇼 Franks · Taiwan
967
-14
🇻🇳 Huns · Vietnam
930
-13
🇦🇺 Gurjaras · Australia
903
-12
Player eAPM Actions Feudal Castle Imperial Opening
28 606 8:47 12:50 17:53 ◆ FC into Fast Imp
21 450 7:21 — — ⚔ Tower Rush
16 353 9:41 16:57 — ⚔ FC into Scouts
15 335 7:28 12:21 — ⛏ Fast Castle
10 230 10:57 15:43 — ⚔ FC into Archers
9 188 9:41 — — ⚔ Drush
1 29 — — —
0 8 — — —

Resources

Player Food Wood Gold Stone Spent Collected
4,600 3,635 1,610 795 10,640 11,719
4,145 2,705 2,475 20 9,345 9,857
5,385 3,255 365 200 9,205 11,099
4,330 2,330 910 750 8,320 9,470
3,075 1,665 50 3,000 7,790 8,345
2,760 1,225 280 0 4,265 4,893
200 0 0 0 200 200
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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