AoeStats
← Galagorth

Fortress

509409452Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 51m 31s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1122
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Player eAPM Actions Feudal Castle Imperial Opening
38 1,954 8:30 12:23 27:17 ⛏ Fast Castle
33 1,677 7:57 12:18 25:09 ⛏ Fast Castle
27 1,374 8:01 12:33 38:25 ⛏ Fast Castle
26 1,356 8:13 14:15 40:31 ⛏ Fast Castle
23 1,193 9:52 13:52 25:15 ⛏ Fast Castle
23 1,170 7:37 13:33 26:58 ⛏ Fast Castle
20 1,049 7:28 12:18 27:25 ⛏ Fast Castle
14 699 7:55 16:01 30:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,645 37,266 19,400 3,205 106,516 108,515
32,870 17,855 24,065 6,810 81,600 101,850
37,475 22,475 14,990 3,480 78,420 79,578
37,470 22,075 10,940 1,655 72,140 76,267
24,530 21,680 15,755 2,800 64,765 68,253
22,410 27,925 8,130 3,770 62,235 66,400
16,235 20,790 16,415 2,975 56,415 73,625
27,150 11,440 10,785 1,080 50,455 63,138
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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