AoeStats
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Arabia

510442520Analyzed
3v3 RM · 19h ago on Oct 1, 2026· 44m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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837
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914
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Player eAPM Actions Feudal Castle Imperial Opening
34 1,534 12:23 17:23 38:21 ⛏ Fast Castle
28 1,232 9:51 20:53 — ⛏ Fast Castle
23 1,004 10:51 21:41 — ⚔ Drush
18 804 11:31 22:09 34:10 ⚔ M@A Rush
14 618 9:05 23:24 41:33 ⚔ Champi Rush
12 530 12:55 27:07 —

Resources

Player Food Wood Gold Stone Spent Collected
23,415 11,330 6,640 2,700 44,085 47,625
13,190 9,820 5,885 810 29,705 32,637
12,235 7,865 7,755 805 28,660 33,990
15,595 7,394 3,600 1,050 27,639 34,612
9,095 8,330 1,905 2,600 21,930 24,059
5,520 6,247 2,495 810 15,072 16,614
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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