AoeStats
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Arena

510219890Analyzed
3v3 RM · 3d ago on Sep 30, 2026· 67m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Khmer · Chile
814
+12
🇨🇱 Slavs · Chile
748
+14
🇨🇱 Varangians · Chile
670
+17
🇨🇱 Khmer · Chile
777
-17
🇨🇱 Portuguese · Chile
683
-13
🇨🇱 Japanese · Chile
683
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 2,246 10:46 21:25 45:27 ⛏ Fast Castle
32 2,167 9:05 16:49 53:50 ⛏ Fast Castle
30 2,035 9:31 15:01 32:25 ⛏ Fast Castle
20 1,315 10:28 20:59 38:02 ⛏ Fast Castle
14 914 12:32 19:36 64:42 ⛏ Fast Castle
13 873 11:55 16:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,255 21,290 18,985 8,660 71,190 83,596
21,890 14,390 12,025 2,250 50,555 62,703
19,305 15,660 10,965 2,880 48,810 55,323
23,965 7,330 11,775 3,380 46,450 56,478
8,825 8,534 4,275 2,445 24,079 29,443
9,415 8,730 1,030 1,115 20,290 22,177
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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