AoeStats
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MegaRandom

509481971Analyzed
3v3 RM · 4d ago on Sep 26, 2026· 57m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Franks · Australia
1063
+14
🇬🇧 Varangians · United Kingdom
1020
+16
🇹🇷 Inca · Türkiye
1000
+51
🇺🇸 Mongols · United States
1056
-16
🇺🇸 Magyars · United States
1044
-17
🇲🇽 Bohemians · Mexico
976
-21
Player eAPM Actions Feudal Castle Imperial Opening
43 2,448 11:09 25:00 51:19 ⚔ Fish Boom into Scouts
41 2,373 11:09 21:02 37:40 ⚔ Fish Boom into Scouts
35 1,996 13:36 19:14 35:09 ⛏ Fish Boom FC
33 1,914 11:23 16:29 40:40 ⛏ Fish Boom FC
18 1,016 14:08 31:23 — ⛏ Fish Boom
12 715 13:48 21:42 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
32,685 17,201 22,845 2,255 74,986 83,680
31,650 16,984 22,360 2,930 73,924 76,154
21,885 18,430 10,410 2,800 53,525 55,979
18,355 11,630 12,770 1,600 44,355 50,370
16,590 14,720 7,230 1,735 40,275 45,391
12,410 7,254 840 950 21,454 25,198
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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