AoeStats
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Arena

509468439Analyzed
3v3 RM · 4d ago on Sep 26, 2026· 64m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Lithuanians · United States
1030
+13
🇺🇸 Hindustanis · United States
1018
+13
🇲🇽 Bohemians · Mexico
919
+31
🇩🇪 Saxons · Germany
995
-16
🇩🇪 Bengalis · Germany
990
-16
🇩🇪 Byzantines · Germany
892
-12
Player eAPM Actions Feudal Castle Imperial Opening
54 3,487 10:43 15:25 39:45 ⛏ Fast Castle
44 2,824 9:37 14:07 37:08 ⛏ Fast Castle
36 2,346 10:02 14:40 32:48 ⛏ Fast Castle
24 1,530 9:59 13:59 32:30 ⛏ Fast Castle
14 879 12:13 16:52 38:20 ⛏ Fast Castle
14 901 14:14 23:25 49:15 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
34,275 29,201 11,445 3,000 77,921 117,702
32,815 17,600 22,570 3,750 76,735 90,096
27,900 19,100 15,840 3,700 66,540 87,359
19,945 20,520 14,805 2,900 58,170 75,387
26,610 16,860 9,565 1,600 54,635 61,746
20,580 12,600 14,350 2,835 50,365 63,532
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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