AoeStats
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African Clearing

510889193Analyzed
4v4 RM · 2h ago on Oct 3, 2026· 29m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Inca · United States
1426
+14
🇺🇸 Malay · United States
1398
+15
🇵🇪 Mongols · Peru
1340
+17
🇨🇦 Varangians · Canada
1309
+18
🇭🇰 Tatars · Hong Kong SAR China
1654
-27
🇨🇦 Japanese · Canada
1458
-20
🇺🇸 Dravidians · United States
1224
-10
🇨🇦 Jurchens · Canada
1138
-7
Player eAPM Actions Feudal Castle Imperial Opening
43 1,296 13:17 18:02 — ⛏ Fast Castle
38 1,135 12:24 — — ⚔ Towers into Archers
31 931 13:41 18:26 — ⚔ FC into Scouts
29 853 14:19 18:58 — ⚔ Towers FC
29 870 12:36 18:15 — ⛏ Fish Boom FC
23 680 12:34 24:56 — ⛏ Fish Boom FC
17 513 13:58 17:44 — ⛏ Fast Castle
16 471 14:00 19:14 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,220 7,350 1,050 1,145 17,765 18,013
6,250 6,396 2,580 1,050 16,276 16,187
7,740 4,095 1,215 1,600 14,650 14,449
6,840 3,643 1,485 1,140 13,108 13,686
6,130 4,310 730 910 12,080 12,470
6,030 4,863 730 200 11,823 12,313
6,325 4,235 680 400 11,640 11,439
3,675 3,523 410 460 8,068 9,146
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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