AoeStats
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Black Forest

510838630Analyzed
4v4 RM · 9h ago on Oct 2, 2026· 72m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Saracens · Italy
1544
+14
🇧🇷 Burgundians · Brazil
1528
+15
🇮🇹 Britons · Italy
1525
+15
🇮🇹 Italians · Italy
1466
+17
🇳🇱 Turks · Netherlands
1541
-18
🇺🇸 Persians · United States
1500
-15
🇹🇼 Danes · Taiwan
1499
-15
🇺🇸 Portuguese · United States
1453
-13
Player eAPM Actions Feudal Castle Imperial Opening
84 6,100 10:33 14:25 28:30 ⛏ Fish Boom FC
70 5,104 8:42 23:29 40:29 ⚔ Archer Rush
59 4,252 9:37 21:46 43:02 ⚔ Scouts into Fish Boom
56 4,105 12:35 16:39 29:04 ⛏ Fish Boom FC
41 2,958 10:58 14:54 27:59 ⛏ Fish Boom FC
40 2,906 11:02 19:04 28:28 ⛏ Fish Boom FC
36 2,638 11:35 22:02 35:55 ⛏ Fish Boom FC
30 2,168 10:08 25:54 44:40 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
59,380 49,644 30,200 3,450 142,674 153,326
43,510 34,650 51,120 2,200 131,480 153,380
49,440 30,495 38,410 3,070 121,415 138,644
15,120 55,577 41,830 6,585 119,112 138,256
41,885 36,210 34,040 950 113,085 116,403
14,175 45,709 42,530 4,260 106,674 111,460
29,500 44,335 25,180 2,505 101,520 114,787
11,850 15,965 11,790 6,495 46,100 47,385
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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