AoeStats
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Nomad

510828922Analyzed
4v4 RM · 6h ago on Oct 2, 2026· 18m 19s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Mongols · Taiwan
1515
+14
🇧🇷 Dravidians · Brazil
1505
+15
🇦🇷 Bohemians · Argentina
1494
+15
🇨🇳 Berbers · China
1420
+18
🇪🇪 Jurchens · Estonia
1513
-17
🇲🇽 Berbers · Mexico
1475
-16
🇺🇸 Poles · United States
1454
-15
🇬🇧 Varangians · United Kingdom
1447
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 656 13:38 18:19 — ⛏ Fish Boom FC
34 622 13:32 17:21 — ⛏ Fish Boom FC
29 532 15:30 — — ⛏ Fish Boom FC
27 494 12:28 — — ⛏ Fish Boom
27 502 14:38 — — ⛏ Fish Boom FC
22 412 13:22 16:54 — ⛏ Fish Boom FC
20 369 13:16 17:34 — ⛏ Fish Boom FC
19 341 16:30 — — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
4,150 5,618 250 100 10,118 10,033
4,000 2,152 300 665 7,117 6,836
3,330 3,256 420 100 7,106 7,009
3,500 2,258 250 650 6,658 6,742
3,610 2,076 450 0 6,136 6,146
2,150 2,853 470 100 5,573 6,673
2,775 2,166 250 220 5,411 7,133
2,800 1,916 250 0 4,966 7,129
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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