AoeStats
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Black Forest

509957026Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 42m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1814
+10
🇺🇸 Portuguese · United States
1580
+19
🇵🇱 Britons · Poland
1537
+21
🇨🇳 Japanese · China
1479
+23
🇨🇿 Japanese · Czechia
1721
-21
🇨🇿 Britons · Czechia
1667
-19
🇨🇿 Varangians · Czechia
1639
-18
🇨🇿 Bohemians · Czechia
1574
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 1,996 13:32 18:45 36:08 ⛏ Fast Castle
47 2,017 16:15 21:34 35:09 ⛏ Fast Castle
45 1,915 9:07 24:17 34:32 ⚔ M@A into Towers into Skirms
40 1,724 12:52 16:26 28:59 ⛏ Fish Boom FC
32 1,370 10:38 25:41 35:29 ⚔ Archer Rush
31 1,308 12:19 16:21 25:05 ⛏ Fish Boom FC
30 1,277 10:55 15:45 29:13 ⛏ Fish Boom FC
25 1,072 12:08 15:49 31:32 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,145 29,428 10,630 1,105 60,308 81,074
14,985 24,335 15,425 4,180 58,925 72,559
26,415 22,040 3,855 1,475 53,785 58,389
21,455 16,290 12,545 1,500 51,790 58,284
20,375 18,991 7,605 1,890 48,861 52,797
10,450 15,801 13,335 4,820 44,406 51,697
9,575 9,545 5,800 1,875 26,795 29,388
12,125 7,948 1,775 2,675 24,523 35,758
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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