AoeStats
← Vanvanbman

Nomad

510262785Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 31m 27s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Varangians · Canada
1086
+14
🇨🇦 Italians · Canada
1034
+17
🇦🇺 Vikings · Australia
1064
-16
🇳🇿 Chinese · New Zealand
1035
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 908 14:06 18:17 — ⛏ Fish Boom FC
26 819 14:31 — — ⚔ Fish Boom into Towers
23 731 14:08 20:31 — ⚔ Fish Boom into Scouts
22 700 13:43 25:21 — ⚔ Fish Boom into Archers FC

Resources

Player Food Wood Gold Stone Spent Collected
5,250 8,640 1,405 950 16,245 19,166
7,185 5,505 1,510 950 15,150 15,222
5,100 5,380 1,590 850 12,920 13,357
5,140 6,335 650 365 12,490 14,321
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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