AoeStats
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MegaRandom

508551966Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 7m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
769
+28
🇺🇸 Varangians · United States
722
+14
🇺🇸 Britons · United States
701
+17
🇺🇸 Khmer · United States
639
+16
🇩🇪 Khmer · Germany
693
-15
🇨🇳 Franks · China
693
-15
🇪🇸 Hindustanis · Spain
658
-14
🇫🇷 Spanish · France
638
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 239 — — — ⚔ Drush
21 161 — — —
18 135 — — —
14 105 — — —
9 70 — — —
1 10 — — —
1 6 — — —
1 6 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,100 275 50 0 1,425 1,349
850 475 90 0 1,415 1,218
1,100 150 50 0 1,300 1,008
500 350 50 0 900 706
400 225 0 0 625 662
200 0 0 0 200 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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