AoeStats
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Fortress

509947038Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 73m 11s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇮 Saxons · Slovenia
1263
+13
🇸🇮 Japanese · Slovenia
1262
+13
🇸🇮 Persians · Slovenia
1215
+15
🇧🇷 Malians · Brazil
1221
-15
🇨🇭 Saxons · Switzerland
1192
-14
🇩🇪 Vietnamese · Germany
1153
-12
Player eAPM Actions Feudal Castle Imperial Opening
41 2,997 7:44 12:26 28:46 ⛏ Fast Castle
39 2,871 7:38 11:38 28:00 ⛏ Fast Castle
38 2,787 7:59 13:03 26:07 ⛏ Fast Castle
38 2,809 7:14 11:05 29:20 ⛏ Fast Castle
25 1,865 8:58 13:28 26:51 ⛏ Fast Castle
23 1,689 7:00 11:47 24:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,295 73,390 32,625 5,125 165,435 179,282
50,775 49,771 24,090 3,110 127,746 139,705
59,860 22,605 33,685 3,110 119,260 149,490
42,995 37,575 28,970 5,530 115,070 131,858
33,355 48,190 18,575 3,635 103,755 123,909
47,895 29,476 19,815 3,615 100,801 101,053
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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