AoeStats
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MegaRandom

509770761Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 26m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Muisca · Mexico
1262
+15
🇺🇸 Poles · United States
1249
+16
🇺🇸 Danes · United States
1196
+18
🇨🇱 Lithuanians · Chile
1311
-19
🇧🇷 Tatars · Brazil
1237
-16
🇦🇷 Portuguese · Argentina
1183
-14
Player eAPM Actions Feudal Castle Imperial Opening
61 1,620 10:27 15:27 — ⚔ FC into Champis
53 1,414 9:40 19:56 — ⚔ Scout Rush
47 1,261 9:37 13:44 — ⛏ Fast Castle
43 1,134 10:17 15:55 — ⚔ M@A FC
37 979 11:07 17:33 — ⚔ Archer Rush
32 844 10:41 16:11 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,160 9,006 2,880 850 26,896 29,987
7,255 7,936 2,325 1,515 19,031 20,697
9,600 5,677 745 950 16,972 21,951
8,070 6,568 780 665 16,083 19,340
7,680 5,105 1,530 1,260 15,575 16,257
6,255 4,364 750 1,060 12,429 12,694
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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