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Lombardia

509737274Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 59m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Saracens · Argentina
1271
+16
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1241
+17
🇦🇷 Sicilians · Argentina
1170
+19
🇲🇽 Varangians · Mexico
1279
-18
🇦🇷 Inca · Argentina
1256
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🇧🇷 Malians · Brazil
1254
-17
Player eAPM Actions Feudal Castle Imperial Opening
55 3,297 10:57 19:58 37:52 ⚔ M@A FC into Archers
38 2,283 9:46 21:15 37:11 ⚔ Scout Rush
36 2,157 11:14 24:14 37:53 ⛏ Fast Castle
29 1,754 10:47 15:11 35:18 ⛏ Fast Castle
26 1,536 10:03 19:58 41:37 ⚔ Scouts FC
25 1,474 10:47 16:59 37:18 ⚔ Champi Rush

Resources

Player Food Wood Gold Stone Spent Collected
45,915 19,169 19,840 3,735 88,659 109,023
39,175 14,915 21,350 4,190 79,630 102,183
34,695 15,853 23,160 3,830 77,538 92,997
28,995 19,351 15,570 4,020 67,936 82,861
28,380 21,089 10,615 2,620 62,704 73,113
29,935 11,290 10,520 0 51,745 57,720
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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