AoeStats
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Arabia

510150738Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 29m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Magyars · Denmark
1154
+10
🇧🇪 Varangians · Belgium
1115
+12
🇮🇪 Huns · Ireland
1089
+12
🇹🇷 Georgians · Türkiye
1022
-12
🇲🇽 Goths · Mexico
1016
-11
🇹🇷 Turks · Türkiye
1008
-11
Player eAPM Actions Feudal Castle Imperial Opening
47 1,383 11:18 26:46 — ⛏ Fast Castle
35 1,023 9:04 23:15 — ⚔ Scouts into Skirms
34 1,003 11:13 27:01 — ⚔ Scout Rush
30 869 9:42 22:57 — ⚔ M@A Rush
19 559 10:34 27:15 —
11 313 9:56 18:37 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,095 6,315 1,860 100 15,370 16,570
7,910 4,075 2,335 100 14,420 16,955
7,005 5,378 520 15 12,918 13,325
6,485 4,402 870 200 11,957 13,192
3,980 3,015 250 1,650 8,895 9,008
4,025 3,620 550 455 8,650 9,606
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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