AoeStats
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Nomad

510506232Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 31m 57s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
1652
+11
🇨🇳 Khmer · China
1641
+11
🇻🇳 Koreans · Vietnam
1604
+13
🇭🇰 Wu · Hong Kong SAR China
1451
+19
🇩🇪 Varangians · Germany
1560
-15
🇨🇳 Persians · China
1533
-14
🇳🇱 Mongols · Netherlands
1515
-13
🇩🇪 Malians · Germany
1506
-12
Player eAPM Actions Feudal Castle Imperial Opening
61 1,964 12:09 17:09 — ⛏ Fish Boom FC
44 1,414 12:56 16:51 — ⛏ Fish Boom FC
41 1,312 12:08 17:22 — ⛏ Fish Boom FC
41 1,307 12:43 17:10 — ⛏ Fish Boom FC
40 1,286 13:18 17:05 — ⛏ Fish Boom FC
33 1,060 12:48 22:36 — ⚔ Fish Boom into Towers into Fire Galleys FC
29 913 12:55 16:38 — ⛏ Fish Boom FC
26 826 12:50 17:56 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,625 13,790 3,520 1,800 27,735 28,596
9,725 9,498 3,895 1,500 24,618 25,601
7,875 9,640 4,880 1,600 23,995 25,390
7,925 9,815 2,660 300 20,700 21,108
5,795 9,838 2,775 500 18,908 19,528
6,075 5,816 975 1,790 14,656 14,958
6,100 5,713 1,585 1,020 14,418 14,918
5,520 4,088 865 1,400 11,873 13,033
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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