AoeStats
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Arena

510567412Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 44m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Danes · France
1361
+16
🇫🇷 Franks · France
1332
+16
🇪🇸 Danes · Spain
1352
-16
🇪🇸 Danes · Spain
1351
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 1,687 10:06 14:06 39:12 ⛏ Fast Castle
35 1,533 11:58 16:11 20:15 ◆ FC into Fast Imp
35 1,549 10:52 15:35 — ⛏ Fast Castle
34 1,480 10:00 13:49 31:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,210 9,705 7,295 2,050 39,260 53,265
14,170 12,300 6,120 1,620 34,210 36,919
16,620 6,255 4,705 2,250 29,830 35,880
9,790 4,496 2,580 800 17,666 17,952
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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