AoeStats
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Black Forest

509735296Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 32m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Gurjaras · Spain
1367
+14
🇫🇷 Wei · France
1348
+15
🇬🇧 Bohemians · United Kingdom
1286
+18
🇫🇷 Danes · France
1341
-16
🇫🇷 Hindustanis · France
1324
-16
🇫🇷 Bulgarians · France
1310
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 1,519 10:38 28:37 — ⚔ Scouts into Towers
34 1,103 12:31 16:08 30:01 ⛏ Fish Boom FC
30 985 11:45 16:00 — ⛏ Fast Castle
29 942 11:25 15:23 — ⛏ Fast Castle
27 876 10:48 14:30 26:32 ⛏ Fast Castle
27 891 13:07 17:28 21:40 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
12,805 12,808 5,340 2,955 33,908 36,229
14,960 11,495 4,110 1,040 31,605 35,254
9,100 10,036 3,525 200 22,861 25,088
10,500 6,573 2,880 850 20,803 23,736
9,625 7,170 1,940 1,155 19,890 20,853
4,475 2,913 200 250 7,838 9,925
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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