AoeStats
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Arabia

509391436Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 41m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Danes · France
1291
+17
🇫🇷 Turks · France
1273
+18
🇮🇹 Vietnamese · Italy
1354
-19
🇫🇷 Portuguese · France
1287
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 2,079 9:14 22:44 39:55 ⚔ Scout Rush
45 1,864 9:12 22:20 — ⚔ Scout Rush
38 1,574 9:52 23:12 — ⚔ Archer Rush
33 1,360 9:44 23:21 —

Resources

Player Food Wood Gold Stone Spent Collected
17,785 10,041 9,215 200 37,241 38,227
17,735 8,750 6,465 750 33,700 35,598
12,130 12,912 6,265 1,600 32,907 39,897
9,750 5,504 4,175 200 19,629 23,846
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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