AoeStats
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Oasis

509151620Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 18m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Saxons · France
1319
+9
🇫🇷 Vikings · France
1281
+10
🇫🇷 Burgundians · France
1278
+10
🇫🇷 Franks · France
979
+23
🇩🇪 Celts · Germany
1180
-14
🇨🇭 Mongols · Switzerland
1165
-14
🇩🇰 Ethiopians · Denmark
1141
-13
🇩🇰 Britons · Denmark
1098
-22
Player eAPM Actions Feudal Castle Imperial Opening
53 957 9:44 — — ⚔ Scout Rush
49 875 9:26 — — ⚔ Archer Rush
42 764 8:13 — — ⚔ Tower Rush
38 678 10:16 — — ⚔ M@A Rush
31 550 10:59 — — ⛏ Fast Castle
29 516 10:57 — — ⚔ Scout Rush
24 436 10:02 — — ⚔ Scout Rush
22 388 11:24 15:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
2,600 2,645 1,090 0 6,335 6,474
2,895 2,068 100 1,000 6,063 6,558
3,540 2,450 50 0 6,040 6,872
4,110 1,515 250 0 5,875 7,679
3,025 1,780 250 750 5,805 6,191
2,885 1,768 170 125 4,948 5,886
2,760 2,100 50 0 4,910 5,481
2,720 1,525 200 175 4,620 4,673
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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