AoeStats
← AGE OF AI

Arena

509459027Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 55m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Koreans · Türkiye
1218
+8
🇹🇷 Goths · Türkiye
1077
+14
🇹🇷 Turks · Türkiye
1059
+14
🇹🇷 Saxons · Türkiye
972
+19
🇳🇱 Persians · Netherlands
1035
-14
🇳🇱 Bengalis · Netherlands
1033
-14
🇳🇱 Spanish · Netherlands
1030
-14
🇹🇷 Celts · Türkiye
1012
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 2,333 10:10 14:44 37:37 ⛏ Fast Castle
35 1,934 12:29 16:47 27:05 ⛏ Fast Castle
33 1,854 10:29 14:20 43:05 ⛏ Fast Castle
31 1,704 12:10 16:41 37:05 ⛏ Fast Castle
22 1,234 11:32 15:38 22:47 ◆ FC into Fast Imp
21 1,170 10:27 14:18 29:51 ⛏ Fast Castle
21 1,183 10:48 16:35 — ⛏ Fast Castle
20 1,087 11:14 15:56 31:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,800 43,140 15,900 3,750 80,590 100,841
32,990 22,355 17,315 4,550 77,210 81,338
33,930 22,040 9,400 4,100 69,470 96,794
28,675 14,862 19,775 3,650 66,962 82,933
22,600 14,905 17,500 1,900 56,905 62,657
26,400 7,955 17,285 2,800 54,440 60,214
13,100 11,995 3,485 1,105 29,685 38,246
10,580 10,290 2,825 1,800 25,495 27,598
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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