AoeStats
← AGE OF AI

Fortress

509444625Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 84m 49s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Jurchens · United States
1109
+13
🇺🇸 Saxons · United States
1101
+14
🇺🇸 Spanish · United States
1018
+18
🇳🇱 Celts · Netherlands
1050
-15
🇳🇱 Bohemians · Netherlands
1048
-15
🇳🇱 Spanish · Netherlands
1045
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 4,015 7:11 12:26 24:28 ⛏ Fast Castle
38 3,203 7:44 13:51 32:20 ⛏ Fast Castle
34 2,903 7:56 11:48 26:14 ⛏ Fast Castle
26 2,193 8:02 13:25 28:58 ⛏ Fast Castle
22 1,906 7:35 11:12 26:53 ⛏ Fast Castle
21 1,768 8:02 12:17 27:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
75,600 42,310 49,835 5,700 173,445 188,674
105,700 13,300 45,935 2,915 167,850 173,769
59,685 60,675 25,110 3,115 148,585 161,186
49,760 57,380 31,885 4,075 143,100 158,902
69,365 45,546 18,905 5,275 139,091 166,926
15,965 63,920 43,575 4,660 128,120 179,381
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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